RUNNR-79 MK-08 OS;
Rogue Malfunction (Early Access) » Devlog
WELCOME TO THE RUNNR-79'S MK-08 OS.
THIS VERSION IMPROVES THE USER EXPERIENCE AND FIXES A LOT OF BUGS, FOR MORE INFORMATION READ DOWN BELOW
FIXED BUGS:
- Fixed some ragdolls will stay in place and just shake.
- Fixed picking up items in level 2 will create an orb of materials that will hover at a fixed position
- dOT will now drop materials at the chest of the enemy instead of the feet
- Fixed the last enemy encounter in level 1
- Fixed checkpoints sometimes (basically always) not resetting your position.
- Fixed enemies sometimes not respawning on checkpoint reload.
- Fixed the gun bobbing continuing for too long after not moving.
- Fixed beige enemies not stunning
- Fixed player not being able to degrade dash cooldown
- Fixed doors opening being able to be heard from anywhere
IMPROVEMENTS / QOL:
- Changed epilepsy warning from pressing a button to pressing any key and made it skippable in options
- Added a particle system for different types of damage over time
- Made the shotgun hit particle glow
- Made Level 2 feel a bit better
- Added a thanks for playing screen
- Made a better level transition
- Added an option for restarting level / checkpoint
- You can now use the settings menu in-game
- Settings menu is now more organized
- Remade The Tutorial to have alligning textures.
- Realligned Level 1 (which is the level after The Tutorial) to have alligning textures.
- Made enemy bullets look better (they still have the same hitbox)
- Changed melee camera shake to a downward recoil
- Made sniper enemies' beam glow red
- Your upgrades now save between levels.
- Screens of control stations change color when interacting with them
- Added an icon for the Deep Frier / SHOK-R
MORE CONTENT / GAMEPLAY OPTIONS
- You now have 12 upgrade points instead of 7
- Added a boss fight: SMSON.
- You can now disable flash on enemy headshot kill.
- You can now select how long a ragdoll will stay.
- Added an option for vsync.
- Added an option for fullscreen.
- Added an option for disabling flash on enemy headshot
- Added an option for music volume
- Added an option for skipping the epilepsy warning
- Added a new grenade, the Galvanator. To find out what it does, play the game.
KNOWN BUGS:
- Shadows in the tutorial level don't really work. Signifnicance: Small
- Ragdolls in the tutorial level behave... interesting. Significance: Small
- Upgrade Points do not safe properly (which is why i made a failsafe button).
- Significance: Medium
- Dash duration upgrade is janky. Significance: Medium.
- SMSON dying is buggy
- SMSON sometimes just walks into walls
- Pistol's muzzle flash does not play.
BALANCE CHANGES:
- Slightly buffed the double barrel shotgun's damage falloff.
- Increased Impact Grenade's cooldown
- Made the beige enemies melee attack do more damage
Files
RogueMalfunction008.zip 79 MB
2 days ago
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Rogue Malfunction (Early Access)
Status | In development |
Author | HugoOnCaffeine |
Genre | Action, Shooter |
Tags | Fast-Paced, First-Person, FPS, juiced-up, Low-poly, Shoot 'Em Up |
More posts
- Big Update #352 days ago
- Big Update #284 days ago
- Early Access Patch #1Jul 20, 2024
- Big update #1Jul 15, 2024
- Small Patch #2Jul 11, 2024
- Small Patch #1Jul 08, 2024
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