Big update #1
Rogue Malfunction (Early Access) » Devlog
Wasgood 0.54 people, this is the very epic launch of Rogue Malfunction 0.4, a pretty major update, like a whole 6mb type of big. i just wanted to make the game a tiny bit of fun before i actually add content, i have a whole lotta mechanics done right now and can (hopefully) start making levels and content in the future.
(kinda) bad news tho: The time between updates will increase exponentially, since i actually want to add stuff, and developing games takes a long time.
Okay now for the patch notes (brace yourself)
FIXED BUGS:
- Can't switch weapons or else they'll get stuck on reloading animation (just thought it was worth mentioning although you cant even equip the other weapon yet)
- Combat music stopping while there are still enemies in the area (see improvements)
- Weapon now doesn't clip into the wall
IMPROVEMENTS:
- Made some areas a room where you have to kill all the enemies in order to progress. (this also fixes the Combat music issue)
- Tweaked the post-processing a tiny bit (You shouldn't get flashbanged every time you look at a light now)
- Ambient Occlusion is now baked and hopefully visible
- Added a station which you get near for upgrading the player instead of it being a button
- Added a button for closing the upgrade menu.
- Hit sounds are now a thing (simple for normal hit, ping on headshot, you should check it out)
- Added a sound when you can't purchase an upgrade.
- You can now press F to collect all metal around you.
MORE CONTENT / GAMEPLAY OPTIONS
- The first (and only) level is now longer
- Added some new upgrades to play around with.
- Enemies now drop metal → you magnet the metal → you buy upgrades.
- Try magneting an enemy projectile ;)
- Added Scary Terry
- Added more material types
- Added a sick ass hacker screen (this will all make sense in like 2 years)
KNOWN BUGS:
- Enemy projectiles will sometimes just not spawn.
- The magnet is a very janky tool, i'm actively working on it.
- If you look directly at a projectile you're controlling, it will come to you and explode in your face (which is kinda funny)
uhh yeah so i guess thats about it, this was a long list, but it should make the game actually a tiny bit fun to play, cya.
- Hugo
Files
RogueMalfunction004.zip 59 MB
Jul 15, 2024
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Rogue Malfunction (Early Access)
Status | In development |
Author | HugoOnCaffeine |
Genre | Action, Shooter |
Tags | Fast-Paced, First-Person, FPS, juiced-up, Low-poly, Shoot 'Em Up |
More posts
- RUNNR-79 MK-08 OS;1 day ago
- Big Update #352 days ago
- Big Update #284 days ago
- Early Access Patch #1Jul 20, 2024
- Small Patch #2Jul 11, 2024
- Small Patch #1Jul 08, 2024
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