Big Update #3


Hey you, did you feel like Rogue Malfunction was too clunky?  Too short maybe? Not enough gameplay options?

Well fear not, because i polished a lot of things! Added a lot of things! There is a new level for example.

Anyway here are the details V

FIXED BUGS:

  • Fixed interaction prompt staying after you move away.
  • Enemy will now play hit sounds if shot with the pistol
  • Jumping will now transfer your horizontal momentum in the jump.

IMPROVEMENTS:

  • Tweaked lighting settings a bit to make the game a little more visually pleasing.
  • Added markings to control stations.
  • Made the shotgun intro awesome.
  • Added damage falloff to the shotgun and (some) explosions.
  • Made the time switch from seconds to a formatted time.
  • Player will now keep crouching if theres something directly above you.
  • Player will now slide off of surfaces meaning you won't get stuck on walls anymore
  • If you press escape while a menu is open the menu will now finally close
  • Enemies under the effect of damage over time will now drop materials
  • Put an epilepsy warning
  • You might not like it, but added damage falloff to (most) explosions and the shotgun.
  • Made the death screen better.
  • Added descriptions to grenades and weapons.
  • Adjusted the dOT hitmarker to stack.

MORE CONTENT / GAMEPLAY OPTIONS

  • Added the deep frier
  • Added a new level.
  • Decorated the second level.
  • Added a third level (end of warehouse / tutorial)
  • Added a new grenade!
  • Added text to describe how grenades and guns work. Access it by pressing the “i” icon at the grenades, and just clicking the gun at the guns
  • Fixed the impact grenade
  • Added a level selection menu (beta)
  • Added shadow options

KNOWN BUGS:

  • Picking up items in level 2 will create an orb of materials that will hover at a fixed position (can't really describe) Significance: Medium
  • Some ragdolls will stay in place and just shake for unknown reasons. Significance: Small
  • Shadows in the tutorial level don't really work. Signifnicance: Small
  • Checkpoints in general visually break the game. Significance: Medium

So yeah be sure to check it out

Files

RogueMalfunction007.zip 77 MB
75 days ago

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