Big Update #2


I've been gone, so heres a little something to make up for it.

FIXED BUGS:

  • Fixed air music not lining up in the second level
  • Interact prompt will now say “Upgrade Station” instead of “Table” in the second level
  • Fixed the shotgun animations not playing properly

IMPROVEMENTS:

  • Added sounds to the pause menu
  • Added Scary Terry to the second level
  • Added a cool-ass crosshair which represents you cooldowns, up is dash, left is grenade, right is melee, and under is nothing
  • If you finish a level, you can wander around it without all the combat music.
  • Changed the main font of the game (to Oswald)
  • Added audio reverb zones

MORE CONTENT / GAMEPLAY OPTIONS

  • Added a throwable slot! You can customize it
  • Added a shit ton of interactions that you can play around with.
  • Started enviromental storytelling.
  • Added a console command, really only for my use but you can screw around with it
  • Removed things you don't need and new players might not understand from the first level.
  • Added props (some of them are interactable)

Files

RogueMalfunction006.zip 65 MB
84 days ago

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